## 2.1.1
- Fixed accidental progression lockout for Small Voltaic Cells
- Data generation cache caused some missed recipes, corrected.
- Properly named polymer and fluoropolymer in lang
## 2.1.2
- Updated JEI display style for variable count item results.
- Reduced costs of some recipes as they were too punishing for early game.
- Increased yield of many Bio/ARU Garden Recipes.
- Added Evilcraft's vengeance spirits to the invalid target tag.
- Added some vanilla recipe integrations for machines
## 2.1.3
- Added guards to the armor damage reduction calculations against infinite values. This should fix a crash with Alex's Mobs Warped Toad & Crimson Mosquito, and any other situations with very high damage values.
Optional dependencies
Just Enough Items (JEI)
Any compatible version
GuideME
Any compatible version
Applied Energistics 2
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }