## Dependency changes
Updated minimum LimaCore version to **1.16.x**
## Wonderland AL/1C Set
The *Wonderland* armor set is finally here! The initial upgrade module selection is minimal, but there is more coming soon as I work out the balancing.
## Bubble shield rework
- New break VFX and SFX
- Returned to original blue color
All living entities can now receive a shield. Player shields remain ticking instances, whereas it behaves more like absorbption for every other entity. The `/ltxi shield` command can be used to play around with the system. The player shield will now automatically recharge to the value given by the `ltxi:shield_capacity` attribute (0 by default).
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- The ε-Series Drill, Shovel, Axe, and Hoe now have 4 mining speed modes: Off, Slow, Normal, and Turbo. Hold Shift and use the scroll wheel to cycle equipment modes.
- The ε-Series Axe no longer vein-mines trees by default, you must make the new Lumber Felling Unit upgrade module.
- Some of the ε-Series tools were re-textured.
- Removed the Fabrication recipe advancement locking system in its entirety.
- Rewrote backend APIs... a lot.
- All upgrade module icons that were pending have been re-textured.
- Redrew most HUD textures
- Fixed a number provider bug for ammo roll count and weights.
- 'Officially' out of beta... probably.
Optional dependencies
Applied Energistics 2
Any compatible version
GuideME
Any compatible version
Just Enough Items (JEI)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }