## v2.2.0
- Voxel shape refactors
- Removed use of LimaColor data object in favor of int constants w/ ARGB helper class
- Bubble shield loads as part of the new `LTXIClientResources` resource loading class and will not crash if failed to load.
- Reworked the temp `LinearAnimation` into `LimaKeyframe`
- Overhauled weapon item model rendering to be more inline with Mojang's item model practices
- Energy Cell Array item model now displays charge levels like it does in-world (block entity).
- Signature series equipment and ε-series tools can now have their emissive components tinted (with the exception of Hanabi's energy color).
- Upgrade station menu now consists of a menu for selecting 2 sub-menus, the equipment upgrades sub-menu to manage upgrades like before, and the new light colors management sub-menu.
Optional dependencies
GuideME
Any compatible version
Just Enough Items (JEI)
Any compatible version
Applied Energistics 2
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }