Changed:
- Normalized volume of the sounds for spell reading
- Improved how spell effects are handled internally
- All spells now spawn particle effects at targeted blocks (i.e., Dispel Magic, Glyphic Ignition, Conflagrate, Cold Snap now spawn particles, and so should all future spells)
- Changed `max_range` in spell data files to just `range`
Added:
- **Magic Barrier**
New spell, creates an unbreakable wall that can only by removed by Dispel Magic spell.
- **Blaze and Wind Runes**
Items that can be used in fire and wind/cold spells (currently that's just Conflagrate and Cold Snap) and which recharge over 1 minute instead of being consumed like Blaze and Breeze Rods.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }