# Mo-Variants 7.7.0 BETA 7
This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.
Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!
THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!
### Updates Since Beta 6:
- Started porting to 1.20.2
### Additions Since Beta 6:
- Re-added the Iceologer Variant [1.20.2]
### Changes Since Beta 6:
- Init v8 [1.20.2]
- Re-added True Random variant spawning [1.20.2]
- True Random spawning makes use of the /random command & Macros added in 1.20.2.
- If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!
### Fixes Since Beta 6:
- Fixed the illusioner mob cap not working [1.20-1.20.1]
- Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
- Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
- Fixed Bogged Backport not spawning in mangrove swamps.
- Fixed a config section being incorrectly labeled as "advanced".
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }