NovaCraft V1.5
**New Blocks**
- Added Infused Iridium Bricks
Used to get secondary output in Iridium Furnace: watch YT video for details
copartz -> possible additional redstone
tsavorokite -> possible additional emerald
larimar -> possible additional lapis
yttrlinsite -> possible additional iron
aether -> possible additional diamond
echo -> possible additional vanite
null -> possible additional iridium
- Added Vanite Anvil
x3 the uses of the vanilla anvil,
Unlike the vanilla anvil the "too expensive" limit is removed,
Main use is to to create enchanted books and add them onto tools/equipment with max level + 2,
Example Protection IV + Protection IV -> Protection V,,
Protection V + Protection V -> Protection VI but you cannot make a Protection VII
You cannot use it to rename items or equipment; use vanilla one for that(Do not like when mods make vanilla mechanics obsolete),
While you can, you do not want to use this anvil to create lower tier books as the xp cost is 21x the vanilla anvil without any reductions,
Placing any of the various clusters from the mod within a 3x3x3 volume around it will reduce the xp cost down to x7 the vanilla anvil,
You can have a maximum of 24 source blocks that reduce the cost around it,
(Copartz, Tsavorokite, Larimar, or Yttrinlisinte) = 1, Vanite and Aether = 2, Echo = 3, Null = 4: 24 is the max reduction
- Added Welkin Log
Unfarmable, found on the Floating Island
Used in the recipe for the iridium handle
Can also just be used for building or fuel
- Added Welkin Planks
Building Block
- Added Vanite Pumpkin
Found within the Basement in Mansions
Used to summon The Beast by completing the multiblock structure and placing the vanite pumpkin last
- Added Luminant Fence
Building Block
- Added Cracked End Portal Frame
If the new and improved strongholds are enabled then several of the end portal frames in the stronghold will be replaced by these
Right click with End Sealant which has a 50% chance of repairing the portal frame
- Added Cracked Iridium Bricks
Found in various structures, used in alternate recipe for iridium bricks
Added Iridium Bricks
Main building block for the Iridium Furnace
- Added Cracked Iridium Furnace
Found in strongholds or on floating islands
Repair it with the crafting recipe to use it
- Added Iridium Furnace
Used to triple ore output once the multiblock structure is complete
Fuel is Buckets of Molten Blazinite
Watch YT video for more information on how to build the multiblock structure
- Added Iridium Trapdoor
Part of the multiblock structure
- Added Iridium Power Core
Part of the multiblock structure
- Added Rich Etherstone
Main building component of the Floating Island
Break with a pickaxe to randomly give you a nugget or shard of something nice or possibly just cobbled etherstone
- Added Crimson Dragon Egg
Right click with a Crimson Star to start the boss fight with the Crimson Dragon
- Added Deepoid Brewing Stand
Used to create Extended/Amplified Potions now
**New Items**
- Added Wyrmling Scales
Dropped by Wyrmlings
Crafting component
- Added Beastly Leather
Dropped by the Beast
Crafting component
- Added Relik Dust
Dropped by Reliks
Major crafting component in order to repair the end portal and create blindness potions
- Added Crimson Star
Right click onto the Crimson Dragon Egg to start the boss fight with the Crimson Dragon
- Added Vindicator Insignia
Works like an eye of ender, used to find Mansions
- Added Welkin Stick
Crafting Component
- Added Iridium Handle
Crafting Component
- Added Crimson Scales
Crafting Component
- Added Crimson Eye
Works like an eye of ender, used to find Floating Islands
- Added Crimson Dragon Bone
Crafting Component
- Added Raw and Cooked Octoqus
Food
- Added Staff of Sustenance
Found in Mansions
Right click to restore a small amount of hunger each right click
- Added dozens of New Potions
Potions have been overhauled
- Added Farlander Shards
Found in Mansions, strongholds, and on the floating island
Important for recipes now
- Added Impure Klangite Nugget
Crafting Component
**New Mobs**
- Added Wyrmling
Spawn in Extreme Hill biomes during the day above y = 90
One of the more dangerous surface mobs
Flying
Melee Attacks the player
Can also be found as spawners on the Floating Island
Drops Wrymling Scales
- Added Rich Slime
Only spawns from spawners on the Floating Island
A tougher slime that can explode when it hits the player
Drops random metal/gemstone shards on death
- Added Soloid
Only spawns from spawners on the Floating Island
Fast and melee attacks the player
No drops as of V1.5
- Added Ravager
Only found roaming the mansions
Similar HP and damage to vanilla but maybe a bit faster
Vindicators and Cryologers can be found as riders
Drops Leather
- Added Cryologer
Basically a buffed up Iceologer
Only found within Mansions
Can drop Ice Septor
- Added Octoqus
Spawns in Beach and Ocean biomes
Basically a hostile octopus
Spits rocks at the player
Drops Raw Octoqus
- Added Relik
Spawns naturally or from spawners with Strongholds
Wraith like entities that float above the ground
They are heavily nerfed Void Entities in terms of damage and HP
Found with random armor and weapons
Drops Relik Dust
**New Bosses**
- Added The Beast
New boss that can be summoned at the End of the Mansion
Repair the statue and place the Vanite Pumpkin last to summon the boss
The boss is likely either the first or second boss you should fight in the mod
The moss melee attacks the player and has little knockback
Drops Beastly Leather
Still a bit of a WIP, will be worked on more for V1.6
- Added The Crimson Dragon
Summoned by right clicking the Crimson Dragon egg on the Floating Island with a Crimson Star
This boss is not as difficult as the Deep One but more difficult than the HEE Ender Dragon
The boss has similar AI to the Deep One but deals less damage and the fire attack does not bypass fire resistance entirely
The Dragon will also fire fireballs like the 1.9 Ender Dragon kinda does, will explode and deal a good amount of damage
The Dragon summons Wyrmlings to aid it in battle
Lower Armor compared to deep one
Drops Crimson Scales, Crimson Dragon Bone and Anomalous Essence
You will get the Egg back as well
**Existing Mob Alterations**
- Wither Boss Changes
HP is doubled from 300HP to 600HP
The Wither is faster overhaul
Once at half HP 3 Wither Skeletons will spawn as aid
When below half HP upon damaging the Wither there is a 5% chance more Wither Skeletons can spawn
Once below half HP the Wither's speed is about 80% faster
Once below 63% HP, the Wither can break blocks with hardness equal or less than that of obsidian in a 4x4x4 radius around the Wither(Issues when he was powering up and being able to do this so that is why the weird %)
It is the same vanilla entity so if other mods add drops to him, then it will not be a problem
- Spider/Cave Spider Changes
Simply move and jump faster
- Creeper Changes
The explosion is now tied to their HP where a max HP creeper is normal and at 1HP the creeper exploded equivalent to a charged creeper explosion
This effect stacks with charged creepers
- Enderman Changes
Deals double damage
More likely to teleport when attacked
- Warden Changes
Buffed Warden damage and speed
Added some animations for melee and ranged attack
The ranged attack animation is similar but not quite the same as in 1.19
The hitbox of the Warden is smaller now, near the heart so that is what you need to target
The Warden no longer applies a blindness aura around it but still does weakness and slowness for random bursts
The ranged attack will happen more often now
Most damage dealt to the Warden is now negated if the player does not have blindness active(You will have to craft these before you summon the Warden)
The Warden also heals massively when damaging the player if they do not have the blindness effect active
When blindness is active a trail of particles will lead you to the Warden
**World Gen Additions/Changes**
- Rewrote the generation for Sculked Mineshafts again due to causing the world generation to sometimes outright freeze due to an infinite loop
- Rewrote the generation for the Meteor Craters due to same issue as for Sculked Mineshafts
- Fixed Frontierslate not generating in the End
- Klangite Ore can now generate at any y level up to 90 in the End
- Removed Original NovaCraft Dungeon from V1.0.0
- Removed Sculked Geode esc dungeon from V1.0.0
- Overhauled Strongholds
Completely disabled vanilla strongholds and replaced them with my own custom ones
Layout is exactly the same with some additional rooms and spawners
There are now 6 strongholds per world and can start generating 2k from 0,0
Strongholds generate deeper down to avoid floating portal rooms in oceans
Strongholds are on average about 2-3x in size
The portal room now has some of the end portal frame blocks with cracked versions
Another exclusive mob is added to it called the Relik from spawners or naturally
Added more chests to the structure
- Added Mansion
Starts generating in Forest type biomes where the magnitude of both x and z are 12k or larger
It is similar in layout to the one in 1.11 but with more chests and mobs
Vindicators, Ravagers, and Cryologers are found throughout the structure
There is a secret floor you can find without breaking blocks which will take you to a basement is which is built with NovaCraft blocks and features that is a bit more difficult than the other floors
You use the vindicator insignia to find them
- Added The Floating Island
Starts generating in Ocean type biomes where the magnitude of both x and z are 12k or larger
Large islands floating above the ocean made up of rich etherstone and etherstone blocks
Several smaller structures are found on it with spawners and chests
The island is also covered in various types of metal and crystal piles which can be collected
The main part of the island has an altar with the Crimson Dragon Egg which is where you will summon the Crimson Dragon by right clicking the egg with a Crimson Star
Good place to get farlander shards and the iridium furnace
Only place Welkin Logs are found as well
- Added End Dungeons
Small floating dungeons that have a spawner, two chests and a random rare end related block in the center of it
- Restored 1.6.4 Cave Generation
Caves are more common basically
**Misc Changes/Bug Fixes**
- Sculked Deepslate no longer is configured off by default if et futurum requiem is installed
- Fixed Poison Dart Frogs from spawning in on-defined biomes
- Fixed Large Craters from generating with water if the height is too high
- Locked Brightness to 20% instead of 0% by default
- Fixed crash due to missing blocks/items based on the config
- Changed Ore textures to be a hybrid of 1.7 and 1.17
- Changed several block and item textures
- Added new caves sounds
- Bookshelves now give half the enchanting power compared to vanilla(Can’t add a config option for this so have fun with getting double the bookshelves like in 1.2.5)
- Lowered the volume of deepfire
- Fixed ioniziatior projectiles not tracking properly
- Moss carpet can now only be picked up with shears and always drops with metadata 0
- Fixed Z-fighting with the Vanite Cauldron
- Fixed placement of the ancient teleporter in the Ancient City
- Fixed some advanced spawners having skeletons spawn in with bowls instead of bows
- Improved several recipes
- Added config options for all world gen features
- Diamond ore rarity can be adjusted in the config
- Natural regeneration in the End is 50% that of normal
- Fixed sculked crates breaking unbreakable blocks when Warden is killed
- Fixed Vanite block generating nullstone lapis ore in the End for no reason
- Luminant Log can now be used as fuel in the furnace
- Improved model and texture for Scropion
**IMPORTANT, CONFIG HAS BEEN BROKEN UP SO DELETE THE OLD CONFIG AND CONFIGURE OCCURRINGLY!**
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }