Nox 2.0!
* Updated to 1.19.X!
* New config using MidnightConfig! (Pretty barebones rn, create an issue if ya need something)
* Slime spawn adjusted
* Witch spawnrate increased
* Creeper breaching less sporadic
* Shield bait timing more forgiving
* Attribute changes are now temporary and are removed when Nox is removed
* Zombies no longer lunge, no longer resist knockback, and are instead faster
* Pouncing less aggressive
* Iron Golem sweep hitbox more consistent
* Projectiles no longer go through hostile allies
* Block mining goal requires mob to have seen the target at least once
* Witches are heavily buffed and aim more consistently
* Slime poison cloud windup increased
* Strays and Cave Spiders inflict Slowness III instead of II
* Endermen inflict Darkness instead of Blindness
* Creepers no longer lunge
* Mobs like Skeletons & Zombies have better equipment based on the equipment of the closest player
* Fixes #9
* Fixes #7
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }