## Added
* Three new plushies!
* Teto, Miku, and Neru!
* They can be purchased from the Bobmazon catalogue
* Celestial radiation system based on insolation and atmospheric density
* DYSON SWARMS
* Dyson Swarm Members - must be continuously launched in order to maintain the swarm, as members will attenuate over time, the more members, the faster they attenuate
* Dyson Spinlauncher - launches new swarm members continuously as long as it is powered and has a satellite ID chip installed
* Dyson Receiver - receives energy from the swarm as long as a matching satellite ID chip is installed, collimates it into a potent beam
* Dyson Power Converter - receives an energy beam from a receiver and converts it directly into power (HE)
* Dyson Heat Converter - receives an energy beam from a receiver and converts it directly into heat (TU)
* Dyson Anatmogenesis Terraformer - receives an energy beam from a receiver and converts the energy into mass, producing atmospheric gases at planetary scales
* Satellite Dyson Relay - launch this into orbit in order for a Dyson receiver with a matching ID to be able to operate at night for that planet/moon
* Magma Drill - extracts mineral-rich magma from Moho, which can be processed into gallium, arsenic, and meteorite dust
* Atmosphere Scanner - reports on the current atmospheric composition
## Changed
* Reworked VAB, associating stages with drives, and treating the drive slots more like filters, meaning you no longer have to clone drives just for flight planning
* Hydrolox and Kerolox fuels buffed
* Martian survival base now fills with air when spawning, preventing players suffocating under certain conditions
* Magma drill outputs adjusted (quadrupled GaAs output)
* Magma drill now lets the user know if it can't operate due to not being placed over lava
* Updated RU translations
* Redesigned Meteor Dungeons!
* Geiger counters now produce less counts between 0-1RAD/s
* Jetpack and oxygen tanks now stack to 16, and aren't consumed if the target is full
## Fixed
* VAB duplicating drives when broken
* Doubled building generation
* Dyson swarm rendering as a line instead of a cloud on certain devices
* Machines overwriting single blocks in certain scenarios
* Dyson spinlauncher particles showing in the wrong dimensions
* Martian base templates are no longer broken (HINT: they aren't meant to really be used _as_ templates however...)
* Vertibirds/Crashed Vertibirds not spawning on Earth
* All fixes from upstream NTM
* Improved celestial trait syncing robustness
* PU-239 bedrock fragments now produce ingots
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }