# Added
* Orbital stations! Including:
* Orbital Station Core, which act as your main docking port, more ports can be added to your station as required
* Orbital Station Computer, which can accept drives to travel across the solar system, and can rename your station
* LPW-2 and Xenon Station Thrusters, for moving the station
* To create a station, program an ORB drive in the Stardar, and use it to send up an Orbital Station (make sure to clone the drive first!), then you can visit the station with a regular capsule
* CO2 scrubbers, which when placed in a pressurized room and powered will recover CO2
* Microgravity Algae Films - specialized films of Laythe plants that can recover O2 directly from CO2, however, they only function in orbit
* Drop Pods - reusable craft that can travel to and from the surface of a planet from an orbital station. Once you reach your orbital station you can remove the capsule you arrived in by crouch-interacting on the docking port with an empty hand. This will free up the port for you to add your Drop Pod.
* Radiators, these work to turn low-pressure steam into water in any environment. Regular condensers and cooling towers will now leak steam if used in a vacuum, make sure to turn off any power plants BEFORE updating!
## Changed
* Fans no longer work in a vacuum
* Drop pods no longer look like valid rocket parts (they're standalone)
* Stardar SLF button now produces a drive for the station you're currently on if in orbit
* Atmosphere fog fades with altitude again, but higher than the sky color
* Rockets entirely rebalanced, and mass fraction math fixed, no more 3 parts to anywhere rockets
* Satellites can now be launched by custom rockets
* Satellites can also be launched into orbit by using them in orbit, saving a launch vehicle if you already have an orbital station
* Xenon recipe in the chemplant needs to be performed in an oxygen atmosphere (or use the boosted version of the recipe)
* Basalt and the respective ores have a new texture
* Jetpacks work better under differing gravities (not quite orbital station optimised yet however)
* Scaffolding can now be placed horizontally
* Most machines can be placed on walls and ceilings, and you'll no longer get stuck inside machines when placing
* Moho now generates a new biome, and volcanoes!
* Rockets are now (more) solid
* Rockets now avoid each other when landing, make sure not to set your landing zone too close to the water in multiplayer!
* Strawberries now spawn in plains
## Fixed
* Rocket pad crash on unexpected items
* Beds can be used in orbit (doesn't currently skip time)
* Gas giant harvesters now work in Laythe orbit
* Fix missing Alkyl Bromide fluid and tank texture
* Attempt at fixing thruster deregistration issue
* VAB shift-clicking behaves much better
* Vacuum circuit machine slots fixed
* Crash when using the "Custom Rocket" item in a launch pad, you'll still need to build your own rocket in the VAB but making this mistake will no longer brick your world
* Rocket particles no longer go through the capsule
* Satellites should now move smoothly across the sky
* Middle clicking/NEI overlay/WAILA overlay now returns the correct blocks/items on various ores/stalactites
* Coffee/Tea is now available in structures, was unintentionally missing
* Less floating lava on Moho
By technicality and due to delays this is two versions in the github condensed into one.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }