## [1.11.1] - 2026-09-05 (Minecraft 26.2)
### Added
* **Allow Tool Break** (Config → General, `allowToolBreak`, default off). Vein and tunnel mining keep charging the tool until it breaks, same as mining by hand. Once it breaks, mining stops.
* **Vanilla Mining Speed** (Config → General, `vanillaMiningSpeed`, default on). Each vein block takes as long as it would if you mined it yourself. Wooden pickaxe on iron ore: 2.5 s per block. Netherite: 0.75 s. Efficiency and Haste speed it up like normal. Before this, every block was capped at half a second no matter the tool, so a wooden pickaxe cleared a vein almost as fast as a diamond one. Turn it off to get the old timing back. Tunnel modes still clear the whole slice in one swing.
### Fixed
* My mistake: tools never broke. Vein mining stopped charging a tool once it got near the end of its durability, so a pickaxe could sit at 1 forever. Worse, with Auto-Collect on, the block you hit could still take that last point. Both paths now check the same limit, and Allow Tool Break turns the limit off.
* Blocks with no hardness (grass, torches, flowers) no longer cost durability. Vanilla does not charge for them either.
### Build artifacts
* `orevein-1.11.1-V26.2-universal.jar` (SHA-256 `2402703a08679a968b790f982cd3dc7628f33e7ec80d4638bbd5642f4151d959`)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }