ll changes to OreVein are tracked here.
## [1.11.0] - 2026-07-11 (Minecraft 26.2)
### Build artifacts
* `orevein-fabric-1.11.0-V26.2.jar` (SHA-256 `b96d56e64003f4f490d4578a8e71fc94ee1e76261d21fc1af6efa4cad5e1091e`)
* `orevein-neoforge-1.11.0-V26.2.jar` (SHA-256 `e67e79d7683d56be950fa93a9dc48593f7fc4bf0312131f548ed00410b9b8bbf`)
* `orevein-1.11.0-V26.2-universal.jar` (SHA-256 `4debc88e61a53e34f1f1e088e56c91858d59012884a2e6d211a2dc303ce2e6b6`)
### Added
* **Torch placement.** Right-click with a Netherite Pickaxe or Axe to place a torch on the clicked face, straight from your inventory (consumes one; free in creative). Chests, doors, buttons and other interactable blocks keep their normal right-click; sneak + right-click places a torch on those too. Toggle it off under Config → General → Torch Placement (`enableTorchPlacement` in `config/orevein.json`).
### Changed
* **Minecraft 26.2.** Full port from 26.1.2: Fabric Loader 0.19.3, Fabric API 0.154.2, NeoForge 26.2.0.10-beta. All features work as before; no config changes needed.
* **Custom Size selection outline** now renders through Minecraft 26.2's new gizmo system with a thicker, easier-to-see line. The old render path was removed from the game, so this was rebuilt from scratch; behavior is the same (cyan box on hover, yellow after picking corner A).
* `/orevein verify` no longer prints a stale version number in its header.
## [1.10.0] - 2026-06-26 (Minecraft 26.1.2)
### Added
* **In-game config screen.** Open the radial menu (hold Left Alt) and click the center **Config** circle. Three tabs — General, Tunnel, Lists — with instant-apply ON/OFF toggles, number fields (Enter to commit, out-of-range values clamp with a notice), a per-row reset button that lights up when a value differs from its default, hover descriptions, and full whitelist/blacklist/tag editing without typing commands. Settings are server-authoritative: everyone can view them and flip their own per-player toggles (Vein Mining, Auto-Collect), but changing server settings requires OP — non-OPs see read-only grayed controls. Edits save to `config/orevein.json` and broadcast live to every online player, including changes made via `/orevein` commands or `/orevein reload`.
### Fixed
* **Auto-Collect did nothing unless Vein Mining or a tunnel mode was active.** With both off, breaking a block normally dropped the items on the ground even though Auto-Collect was on. Plain single-block breaks with a pickaxe now route drops to your inventory too. Blocks with stored contents (chests, furnaces, and other block entities) are skipped so nothing is lost.
### Experimental
* **Hard Mode (disabled by default, not finished, leave it off).** An opt-in "hostile world" difficulty layer: tougher mobs (scaled max health), harder mob hits on players, villagers and iron golems, vampire bats that bite in caves, a baby-zombie spawn boost, optional bigger creeper craters, and bonus mining XP as the payoff. All server-side, with its own Hard Mode tab in the config screen. It ships dormant: the master toggle stays OFF and there is no gameplay effect unless you turn it on. It still needs refinement and bug-fixing before it is recommended, so it is not supported yet and may change or break between versions. Turn it on at your own risk.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }