# "Mechanical Revamp" Major Changes II (4.2.0):
**Other Additions**:
[+] Updated Electrum powers
[+] Added more materials for armor trims: aethersteel, livingstone and verdite
(For some reason items don't seem to show their trims, but it works while wearing them)
[+] Added a new config option to fully disable tool durability replacements: "equipment_durability"
[+] Added a 3x3 breaking and outline effect for steel tools (kinda like Just Hammers)
**Missing/Removed Content**:
[+] Removed "harvest tier" tooltip
[+] Removed all tooltip-related configuration options (toolsPowersTip, weaponsPowersTip, armorsPowersTip, harvestTip)
**Fixes and balances**:
[+] Verdite Apple now uses 4 Verdite Blocks
[+] Fixed Copper uses and Electrum uses being mixed up
[+] Verdite Apple can't be stacked to 64 anymore
[+] Fixed Steel Trapdoor not having any item textures
[+] Fixed Archery-Orevolution Bows having an incorrect position while on third-person
[+] Fixed modded Armor Trim materials not working
[+] All armors can now be trimmed (this however is very buggy and is mostly here for future testing)
[+] Platinum is a little less common
[+] Bronze tiles are now craftable
[+] Fixed missing translation for Reinforced Smithing Template
[+] Fixed platinum armor causing instant deaths due to multiplied damage
[+] Fixed pickaxes having 1.4 attack speed instead of 1.2
[+] Fixed Heavy Anvil not being available in the creative menu
[+] Fixed Steel tools breaking blocks in a 3x3 area while on creative mode
Optional dependencies
Oreganized
Any compatible version
Shield Expansion
Any compatible version
Archery Expansion
Any compatible version
Orevolution-Spelunkery Compat
Any compatible version
Copper Age Backport
Any compatible version
Farmer's Delight
Any compatible version
Create
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }