Bullets loaded in muskets will be lost due to some internal changes. Back up your saves before updating.<br/>
Backport of changes included in 1.20.1-1.4.0
Changes:
* Added datagen for loot tables to fix and prevent any issues with invalid loot tables (Only affected 1.20.1)
* Golden bullet enchantment damage bonus now properly capped at 15, for a maximum of 24 damage per bullet
* Musket shots can be heard up to 32 blocks away and produce a cloud of smoke when fired
* Added reload animations, firing sounds, and reload sounds for the musket
* Removed bullet particle trails as they were redundant and did not appear for other clients
Pillager changes:
* Can fire upon targets without hitting friendlies
* Can spawn with muskets enchanted with repeating on hard difficulty raids
* Will always load copper buckshot if their target is within 5 blocks, and uses the proper bullet deviation
* Adjusted raid spawns, can spawn 4 on higher difficulties (from 3)
* Attack range reduced to 24 blocks (from 32)
* Added marksmen to raider entity tag
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }