* Default aim time reduced to 1.5s (from 3s)
* Default reload time reduced to 1.5s (from 2s)
* Added configuration setting for musket damage
* Musket damage caused by mobs are configurable with a modifier
* Increased base bullet velocity to 6.0 (from 3.6)
* Bullets lose velocity and damage while in water
* Musket aim and reload actions are interrupted when going underwater
* Significantly reduced sound range for musket fire to 64 (from 128)
* Added compatibility with Useful spyglass Precision enchantment
* Cartridge recipe output increased to 8 (from 4)
* Reverted Hex cartridge name change back to Enchanted cartridge
* Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
* Added recipe for enchanted cartridges
* Removed the Hex effect
* Longshot and Repeating enchantment parameters can be changed with datapacks
* Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
* Repeating enchantment mutually exclusive with longshot and firepower
* Removed the Deadeye enchantment
* Gunslinger spawns added to Pillager outposts
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }