* Initial 1.21 port
* Musket cartridges and the Firepower enchantment changed to use the same logic as the Mace's breaching enchantment
* Cartridges reduce armor efficacy by 10% after the vanilla armor reduction logic is applied, instead of ignoring 50% of the target's armor before applying damage
* Iron golems deflect bullets and receive 25% of the incoming damage
* Enchanted cartridges reworked into Hex cartridges, which reduce the target's defensive enchantment efficacy by 50% and raises the level of an attacker's damage and armor piercing enchantments by two levels
* Hex cartridges added to armorer villager trades
* Hellfire cartridge damage increased to 20 (From 16)
* Hellfire cartridge armor decrease effect duration increased to 30s (from 15s)
* Hellfire cartridges removed from bastion stable loot tables
* Increased the quantity of Hellfire cartridges found in chests and bartering
* Reduced the number of Gunslingers that appear during raids
* Gunslingers will no longer rush to pick up ominous banners during raids
* Blast Enchantment removed as it lacked meaningful use
* Configuration for Hellfire cartridge crafting removed as it is no longer necessary
* Configuration for Gunslinger range removed for consistency reasons
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }