* Fixed incorrect cartridge velocity (To 6F, from 5F)
* Fixed incorrect default mob damage multiplier (To 0.8, from 1)
* Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
* Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
* Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
* Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
* Dispensers emit musket smoke particles when firing cartridges
* Bullets no longer ricochet off of iron golems
* Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
* Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
* Gunslinger sawn-off damage coefficient set to 60%
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }