It's been a little while, but here's some things and fixes.
Roles:
- Initiate:
- No longer keeps the knife if the other initiate dies.
- No longer can spawn with the items of other neutral roles.
- Thief [NEW! by [D1GQ](https://github.com/D1GQ)]:
- Neutral Killer, so they're on their own side to be the last one standing.
- Can steal an item from other players when really up close.
- May steal a Revolver, Knife, Grenade, Scorpion, Poison Vial, Crowbar, Lockpick, Firecracker, Bodybag, Notes, and a Master Key (if using [Noelle's Roles](https://modrinth.com/mod/noelles-roles-tmm))
- Successful stealing (if the target has any of the items listed) puts the cooldown on 1 minute and 30 seconds.
- Failed stealing puts the cooldown on 45 seconds.
- Necromancer:
- Revived players are removed from the Train Spectators group.
Modifiers:
- Lovers:
- If Executioner (from [Noelle's Roles](https://modrinth.com/mod/noelles-roles-tmm)) is present, then the target can never be their partner.
Misc:
- Roles that depend on there being 2 or more killers/vigilantes (Initiate, Avaricious, and Necromancer) will no longer show up if not enough people are on the train.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }