# **Tensura Dungeon v1.0.1.0**
## **Floors 11–20 Added to the Dungeon**
**Floors 11 through 20** have been added, featuring a **forest theme**, **larger hallways**, and **bigger rooms**.
On these floors, you’ll encounter **Greater Spirits**, **Otherworlders**, and **stronger, larger mobs** than before.
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## **New Additions**
### **Weapons**
- **Diablos Claws** added to **Kurobee’s Shop** – has the ability to **deflect any projectile**.
*Which projectiles cannot be reflected is configurable.*
- **Pistol** added to **Kaijin’s Shop** – bullets become available after using the **Low-Tier Magisteel Schematic**.
- **Red Spear** and **Gobta’s Kodachi** added to **chest loot** and **drop tables**.
### **Items**
- **Spatial Pouch**, **Spatial Bag**, and **Spatial Backpack** added – allow you to **store Majin tames** inside these items.
- **Automatic Recording Crystal** added – saves the player’s location upon death.
### **Enemies**
- **Slime Doll Fusion** added.
- **Stellar Chest Mimic** added.
- **Grave Lizard** added.
- **King Crawler** added.
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## **Gameplay & Systems**
### **Mob Spawning Overhaul**
- Completely reworked mob spawning system.
- Mobs now spawn within a **50-block radius** of players every **5 seconds**.
- Added **spawn limits** within player radius.
- Mobs on floors without players now **despawn automatically**.
*Respawnable mobs are not affected by this system.*
### **Fixes and Improvements**
- Fixed a multitude of bugs.
- **Boss Rush Door** adjusted and added to the lobby.
- **Kurobee** now has access to his skill **Godly Craftsman**.
*Prices and whether or not he has this skill are configurable.*
- Added config for **Kurobee’s Shop pricing**.
### **Systems**
- Shrine Challenges now **pause mob spawns** while an active challenge is in progress.
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## **Progression & Balance**
- Enemy **EP** now increases per floor:
- Floor 2 starts at **1.10×**.
- Each additional floor increases by **+0.05×** (e.g., F3 = 1.15×, F4 = 1.20×, etc.).
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## **Credits**
Special thank you to our dev **Alex / TotallyDem** on GitHub for making a majority of the changes and contributing many of the ideas for improvements as well.
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## ⚠️ **Important Notes**
1. **Delete your Tensura Dungeon config folder and reset the dungeon** before playing this update.
Message me if you need help doing this.
2. **Load Time Warning:**
Unless you’re running a **very powerful server** or have a **monster computer** and are playing **single-player**, expect the dungeon to take a while to load and possibly **time you out** when it is **generating for the first time**.
This issue will only occur **during the initial dungeon generation** and will be addressed in **v1.21**.
If the dungeon doesn’t load completely the first time, **reset it and re-enter the door**.
If this happens more than once, **message me directly** for help.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }