### Added
- Demonite Ore Generation (Corruption Biomes Only)
- Corruption Biome Pits (WIP, basically just extra ravines right now)
- More Floating Island Variants
- Movement Ordering System (So that Cloud in a Bottle and Rocket Boots don't happen at the same time)
- New Accessories (can't be obtained in survival yet)
- Diving Helmet
- Diving Gear
- Neptune's Shell
### Changed
- Removed jump height increase while sprinting and double jumping
- Some Accessory effects are now disabled in creative mode
- Flying with Boots
- Double/Quad jump
- Wall Climbing/Sliding
- Information Accessories effects can now be toggled in inventory
### Fixed
- Random Corruption spread crash (maybe, at the cost of block tint gradient in corruption biome)
### Removed
- Outdated Language Files
Sorry about the delay in updates again, got covid. I'm going to work on getting more accessories done for the next update, the dungeon will still be done soon-ish but probably not in the next update.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }