- fixed man not breaking blocks
- new mechanic: the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player (the player is underground, player built walls)
- new config: search_mechanic
- new config: block_hardness
- new config: block_hardness_search
- new config: enable_fog
- new config: fog_alpha_value
- the man breaks all blocks with hardness of two or below in a chase (dirt, cobblestone, wood)
- added new fog types when man is spawned
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }