- Completely rewrote the Trader's Onslaught event:
- The duration is now dependant on how many players there are.
- The pocket dimension has normal spawns instead, but simply appear much more frequently
- A visual overhaul of the pocket dimension was done
- A llama is now carrying the chest
- There is now visible ground.
- Made the "jenga" attack and tower detection much better:
- It now detects branches instead of just vertically upwards.
- Jenga now turns every block in the connected tower into a falling block, so don't build your house up there lol
- Fixed a ton of bugs
- The trader no longer throws his sword when a player is walking on snow (it thinks that the player is towering)
- The trader now jumps for its sword after it being thrown, instead of instantly retrieving it (for some reason the sword immediately vanished upon hitting something)
- TNT thrown into the pocket dimension now appears as a falling block that is unstable instead of a lit tnt.
- Fixed several issues with players potentially being trapped in the dimension after the trader stops attacking.
- Fixed issues where the wandering trader would randomly stop moving
- Potentially fixed an issue where the wandering murderer would appear to be running on water instead of swimming
- And many more!
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }