Update 4.1.0 - Haunted Harvest Update
Haunted Harvest & Specialty Processing
Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
- Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
- Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
- Added `/tobacconist barrel finish` as a universal QA command for active finite barrel processes.
Fixes
- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transition.
Optional dependencies
Just Enough Items (JEI)
Any compatible version
Patchouli
Any compatible version
Expanded Delight
Any compatible version
Neapolitan
Any compatible version
Rustic Delight
Any compatible version
Fruits Delight
Any compatible version
Create Confectionery
Any compatible version
Create
Any compatible version
Curios API
Any compatible version
Farmer's Delight
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }