# Vanilla structures update. Part 1: Vanilla Villages
## Technical part
- Updated Trek to support 1.21.6-1.21.8 too
- Villages spawns a lot less WILD now and blends in better
- Fixed a lot of bugs with village generation ([Issue #5](https://github.com/hotsu0p/Trek-Issues/issues/5))
- Adjusted rarity of villages, now they spawn a little rarer
- Added processors to village streets
- Decreased overall size of villages
- Moved villages from `minecraft` to `trek` folder for better compatibility ([Issue #6](https://github.com/hotsu0p/Trek-Issues/issues/6))
- Replaced functional blocks in villages ([Issue #7](https://github.com/hotsu0p/Trek-Issues/issues/7))
- Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
- Changed `salt` and `distribution type` for better randomness in generation
- Fixed bug where mobs in structures can despawn before the player gets to them ([Issue #9](https://github.com/hotsu0p/Trek-Issues/issues/9))
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }