<details><summary>3.2.3 Changelogs</summary>
# Misc
- Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods.
- Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this
- Updated the messages and sounds for all ownership transfers
- Improved the positioning of untrim visuals
- Updated Modrinth URL to use its ID incase it's ever changed
- Previous update: Run `/trigger Trims_Menu.BLUE set 10` to view your current combat timer
# Trims
- Added very small sounds / visuals to a few abilities that didn't have any
- Snout's gold ingots won't activate Gamble if there is a Piglin nearby
- Dune's self-launch and Spire's Guidance will only cancel vertical momentum.
- Slightly lowered Guidance range to compensate, but still an overall increase
- Flow's Wind Barrage will temporarily disable but also refresh Gust
- Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message
# Fixes
- True Bolt template not transferring properly, mainly affecting untrimming helmets
- Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire
- Harpoon and Guidance's motion not being applied well on 1.21.1
- Small issue in the hover text in particles
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }