### Could you tell me why you're downloading this version?
I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the [Discord](https://discord.gg/3Pj7GszXPM) and I'll (try to?) deal with them.
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<details><summary>v2.3.3 Changelogs</summary>
- Cleaned up empty, unused, or random files, reducing the total size for this update.
- Adds custom damage type to Raiser and Coast (Update to resource pack)
- Adds a bit more specific compatibility/optimization when used with a few other trim mods/datapacks
- Added a update message, can be disabled but only appears when actually updating the pack.
- Fixed Wild not detecting tamed rideable mobs
- Also overall more optimized on 1.20.3+</details>
<details><summary>Future?</summary>I might plan on adding some more features soon like;
- Making trims/material can change more based on the armor you're actually wearing (leather, netherite, etc),
- Making tools trimmable but their buffs don't change based on template/material, and aren't that impactful. Just useful for if you have 8 templates and you want to benefit from both.
- Maybe adding textures to other equippable armor?</details>
Join the [Discord](https://discord.com/invite/3Pj7GszXPM) for possible polls, or if you have any suggestions/questions. May even start giving a heads up on updates
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }