<details> <summary> 3.2.1 Changelogs </summary>
# Misc
- Toggling trim abilities will now remove its current attribute changes (not materials).. instead of pausing them
- Dropped items and trims will now be stored away or teleported instantly, with player deaths also speeding up the automatic returns.
- Added a warning for when there's a "faulty datapack" in the world, which causes varius issues across all of them
- Made the objective menu shortcut `53` instead of `61`
# Trims
- Updated Raiser's "Proficiency" hover message to match 3.2.0's changes
- Added a hit cooldown to Coast's Salmon as to not hit the same target twice
- Reduced the volume of Tide's "Tidal Surge".. again?
- During Flow's "Wind Barrage", deflected projectiles will be launched further and very slightly extend its duration.
# Fixes
- Items not returning after being stored away on <1.20.4
- Silence's permanent armor reduction after using "Vortex"
- Eye's "Disfigure"-curse not working - also improves the initial detection speed
- Tide's "Technique" buff not being applied when re-equipping the set in the same conditions
- "Fixed" items not returning when dropped from "containers" on death
- Chinese translations not working
- First-join message for all players
</details>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }