Mainly fixing annoying bugs from the initial release
## Major Changes
- Fixed Overheat Nailgun being uncraftable
- Fixed rare client crash caused by style bonus nullref
- Fixed the last target of a piercing shot not actually taking the damage of all remaining pierces due to I-Frames
- Fixed Hell Bullets doing vanilla thrown projectile damage, which scales with difficulty
- Fixed Persistent Projectiles being parriable when stuck in ground
- Fixed Slam storage.. storage(?) issue
- Fixed alternate revolver hammer pull not working like in the original
- Hopefully fixed issue with enemies in levels not despawning properly
- If it does work, that should also fix stained glass windows sometimes staying behind when a level instance gets destroyed
- Improved Drone parrying
- Improvements to Levels
- All Levels Entrance Elevator door trigger has been expanded
- All Level Unlock Triggers have been expanded
- With some rare exceptions, none of the Rooms in Levels should have Reset Timers anymore
- Prelude2 // Straight to Hell
- Expanded first spawn trigger in `BigOutdoors` Room
- Changed `mainRoom` wave 2 Schism placement to guide players towards the right door more naturally
- Limbo1 // Illusionary Paradise
- Fixed softlock in `room-68`
- Moved spawn trigger in `room-69` slightly
- Fixed one of the doors in `room-69` not locking properly
- Made decorative Maurice in the room with the red skull more visible
- Limbo2 // Halls of the Blameless
- Nailgun Pedestal now gets removed after obtaining the Nailgun to reduce confusion
- Made `Odd5ShapedRoom`s Spawn Trigger harder to skip accidentally
- Reduced delay before second wave in `FirstRoomIEverMade`
- Added a safeguard that fixes an edit mode desync preventing focusing of blocks
- Hopefully fixed or at least improved door desyncing issue
- Fixed Coin Splitting
- Hitscans can no longer hit dead entities
- Fixed all Mod Explosions doing 2.25x the damage they were supposed to
- Fixed Mod Explosion damage boost towards non-mod entities also affecting Players
- Fixed Mod Explosion damage scaling with difficulty
- Fixed double//triple//multi kill style bonuses not working correctly
- Fixed Style Bonus Weapon Staleness still being used when only one Weapon is held//equipped
- Fixed a rare crash involving enemies in levels dying
- Fixed alternative cybergrind loot tables for enemies being messed up, resulting in nothing being dropped at all
- Made getting locked out of the `destiny-chapel` Limbo Challenge Structure harder
- Hopefully fixed Structures and Levels being breakable when they shouldn't be
- Fixed typo in Triple Kill
- Fixed Main Menu Crashing the game when using Vivecraft
- Added Travel Button to Pause Screen while in a level
- Added Drone dodging behavior back
- Fixed Hideous Mass Harpoon Velocity being way too high because I forgor to normalize a vector
- Fixed V2s Arm Progression Item Drop (or any that are set to not give actually an item really) not working properly
- Room Mapping Blocks can now be set to not use the reset timer using `/edit attribute set room resetCooldown never`
- Fixed Progression Item Entities being.. pick-uppable..? multiple times
- Fixed Swordsmachine (2nd phase only) spawning with too little health
- Fixed Swordsmachine not dropping a Shotgun Progression Item when mob loot is disabled
- Fixed Vanilla and Progression Item Entities being destroyed by slamming on them
- Fixed ████████ not being stackable
- Fixed Sneak and Sprint state sort of getting stuck server side when enabling hivel mode
- Offhand punches now get disabled when no arm is unlocked (feedbacker is still unlocked by default)
- Punching while having a locked arm equipped, now switches to the first unlocked one automatically
## Tweaks
- Reduced Hell Bullet damage (6 -> 5)
- Made Interrupting Swordsmachines Melee Attacks easier
- Made Coin Splitting easier
- Made Hideous Mass Enrage faster and reduced all of its Attacks Cooldowns
- Reduced Malicious Face Attack Cooldown
- Slightly improved Overpump Knockback
## Minor Changes
- Finally removed the Console spam caused by datafixers missing from entities
- Updated Russian Translation
- Thanks to closet748, it's no longer scrapped
- Added `debug` nbt tag to mod enemies
- setting it to true does debug stuff with the enemy
- currently it only makes melee interruptable enemies glow while they are interruptable
- Changed draw order of Style Bonuses
- Fixed a small bit of weirdness with weapon loadouts
- Added more Hell Mass to Demons
- Travelling between dimensions now cancels slams
- Fixed Limbo Decal Structure `gateway2` having a stripe of red terracotta
- Terminals without Owner can no longer be customized by any Player
- Fixed Hideous Mass T-Posing under specific conditions after an Attack animation
- no more funi flesh doggo :pensive:
## Resource Changes
- Fixed minor issue with `ultracraft:bright_panel` blockstate//model
Optional dependencies
Better Combat
Any compatible version
LambDynamicLights - Dynamic Lights
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }