## Major Changes
- Added Tundra and Agony Enemies
- to summon using commands, use `/ultrasummon "tundra//agony" <pos> <yaw>`!
- Added Command `/ultrasummon` for special enemies (currently only tundra//agony)
- Fixed a bunch of Marksman issues
- Ricoshots from players used to target Players even if PVP is disabled.
- Coins used to explode when hit by Sharpshooter alt fire.
- All Players now see a particle when a ricoshot targets a player; only the targeted Player sees it in red and hears the warning sound though.
- Coins came back down when punched into the sky.
- Coin Item punch counter stored final damage instead of the actual punch Count.
- removed Coin Item hidden lore since it's been found immediately lmao
- Pump Shotgun Overcharge Self-Damage can now be avoided using a Dash
- Sharpshooter alt fire now slightly auto-aims for nearby targets
- Sliding out of a Slam Storage landing now gives a speed boost
## Settings and Gamerules
- Added "Hide Wings" Setting
## Tweaks
- Made some Coin Throw Velocity weirdness slightly less weird
- Changed the Second window for Coin splits; It is now after the Coin exists for 20 ticks (1 second) instead of when it goes below its spawn Height
- Decreased Pump Shotgun Cooldown
- Stamina no longer regenerates while Sliding
- Tweaked Velocity increase for slide jumps
## Minor Changes
- Added Recipes for the new Weapon Variants
- Made Pump Shotgun alt fire holdable (hold to keep pumping)
- Fixed Damage tilt freaking out during Time Freezes
- Fixed Dashing being possible when there's not enough space to stand normally
- Coins and Core Ejects now ignore Fluid Slowdown
- Core Ejects now immediately explode when touching lava
- Fixed Marksman Texture issue (Coin display was off if the item wasn't in the Players Main Hand)
- Fixed optional Resourcepack
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }