# Changelog v0.6.2 - v0.6.3b
- Now Valoria requires Fluffy Fur
- Fixed Shade Blossom Bandage Recipe
- Fixed
Unable to load model: 'minecraft:item/pick_crushing_0' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_0.json
Unable to load model: 'minecraft:item/pick_crushing_2' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_2.json
Unable to load model: 'minecraft:item/pick_crushing_1' referenced from: valoria:prospectors_pick#inventory: java.io.FileNotFoundException: minecraft:models/item/pick_crushing_1.json
- Fixed
Couldn't load tag minecraft:impact_projectiles as it is missing following references: valoria:poisoned_kunai (from main)
Couldn't load tag valoria:smoke_particle as it is missing following references: valora:infernal_core (from main)
- Fixed Cattail generation
- Fixed Pot generation
- Fixed Server Crashing
- Fixed Goblin Animations
- Fixed Pot Item Models
- Fixed Smoke Particles
- Fixed Necromancer Particles
- Fixed bug that coffee can be stacked up to 1646
- Fixed bug that Murasama wasn't based on "dash_distance" attribute
- Fixed Possible Server Crashing
- Fixed Undead moving AI
- Fixed Loyalty on Spears (Returned item removes all enchantments)
- Fixed Glover Rendering
- Fixed Valoria Portal Frames
- Fixed Piercing
- Fixed Spears Rotations
- Fixed a bug that projectiles can damage through FTB Chunks privates
- Fixed a bug that Rune of cold hasn't helped from other cold sources than Powder Snow
- Fixed a bug that putting a Shard into a Void Pillar causes a server crashing
- Fixed a small offset of placed items on Jewelry table
- Nerfed Rune's
- Buffed Silken Kunai
- Added Suspicious Ice generation
- Added Suspicious Iceberg generation
- Added Experience drop from Mobs
- Added Trolls
- Added Succubus
- Added Epic Fight compat (will be released as datapack, later maybe as mod that will fix some issues with abilities of modded weapons and maybe curios)
- Added Crypt Lantern
- Added Sake to Creative Tab
- Added Tomb variations
- Added Pyratite block and Crystal
- Added Silk touch drops to Crystals
- Added Goblin Model Configuration
- Added "in-hand" Models to Katanas (Contributed by Kerdo)
- Added Crypt Pots (Contributed by Kerdo)
- Added Halloween Items
- Added Functionality to Soul Collector
- Added Custom Panorama
- Added Glow Layer to some Blocks and Items
- Added GUI to Kegs
- Added Sounds to Kegs
- Added Devourer spawn ability to Beast Scythe
- Added Bows tooltips
- Added Sound to Tombstone
- Added More Biomes to Valoria Dimension
- Added way to obtain Pearlium
- Added own LootTable to Crystallized Deep Ruins
- Added Elemental Smithing Templates
- Added Shader Rendering to Valoria Portal (Thanks to MaxBogomol for helping)
- Added Skins
- Deleted Geodites (Drops moved to ephemarite)
- Deleted Void Crystal
- Deleted "needs_iron_tool" tag (unused)
- Optimized Katanas
- Optimized Murasama
- Reworked Goblins
- Reworked Scythes
- Reworked Katanas
- Reworked Murasama
- Reworked Overlay Rendering
- Reworked Overlay items
- Reworked Bleeding FX
- Reworked Kegs
- Reworked Projectiles
- Reworked Necromancer Fangs -> Devourer
- Reworked Bows
- Reworked Elemental Progression
- Decreased amount of bones dropped from Goblins
- Decreased Cooldown time for Scythes from 100 to 75, if no one was hit to 15
- Decreased Droprate of Gunpowder in Ephemarite crushing
- Decreased Droprate of Geodes from Ephemarite mining
- Buffed Katanas
- Katanas cant be used in offhand now (Causes to many troubles lol)
- Changed Item Tabs Sorting
- Changed Tipsy effect balance
- Drinks are placeable now
- Drinks are stackable up to 64 now
- Animated Goblins
- Resprited all the drinks
- Resprited Cobalt Ingot
- Resprited Bow of Darkness
- Updated to Forge 47.2.20
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }