**CHANGELOG**
- reworked mob variant system
- **tall dry grass**, **firefly bushes** and **bushes** can now spread upon being bonemealed
- removed music fade config option
- added **JEI** and **JER** support
- added **MouseTweaks** support
- disabled updated bundle UI when **BestBundles** is loaded
- added cat and frog variant support
- updated loot configs
- updated chicken egg lay behavior
- updated **spawn egg** rendering (toggleable via config)
- **lodestones** now generate on ruined portal loot (toggleable via config)
- updated **happy ghast** rendering
- updated **creaking** rendering
- added **sheep** underwool layer
- wolf variants are now handled on the conventional tag `c` instead of the `minecraft` tag, but remains retrocompatible
- baby variants can now be inherited properly from a parent with data driven variants and a parent with vanilla variants
- **wolf** health now increases to 20 hearts when tamed
- added **Freshly Animated**
**Chicken Egg Lay**
- Their loot table is now handled on "gameplay/chicken_lay"
- 1.20.1 : Thrown eggs now have variants, allowing to determine which variant will it hatch
- 1.21.1 : Egg items now use data components to handle variants
**Item Loot Configs**
- `bundle_on_villages` is now `bundle_loot`
- `resin_loot` now determines if resin clumps should generate on woodland mansions
- `lodestone_loot` now determines if lodestones should generate on ruined portals
**Freshly Animated**
Freshly Animated is a built-in resource pack to add support to Fresh Animations along with mobs added by Vanilla Backport
- requires to be enabled manually
- if it presents some issues, update Fresh Animations
- implements the current changes:
- fixed variants for **chicken**/**cow**/**pigs**
- fixed animations for **happy ghasts** and **ghastlings**
- fixed dual beak on **cold chickens**
**BUGFIXES**
- fixed **bundle** item duplication / removal
- fixed **pale oak boat** rendering
- fixed missing subtitles
- fixed **happy ghast** recursive rendering
- fixed update bundle UI preventing the scrolling on other bundle-related mods
- fixed missing data transformation for **red and green harnesses**
- fixed mob variants calling biomes or structures way too early
- fixed missing recipe for **leaf litter**
- fixed missing recipe for **wild flowers** to **yellow dye**
- fixed invalid rendering on **pale oak doors** and **pale oak trapdoors**
- fixed **bundle** rendering based on bundle UI config
- fixed mob variants resetting upon rejoining a world
- fixed mob names not rendering when leashed
- fixed leash rendering when attached to quad holder
- fixed player crashing on disconnecting from servers on fabric
- fixed **decorated pots** losing their contents on world reload or dimension change
- fixed **camels** and **armadillos** spawning in water
- fixed uncompostable foliage
- fixed tags on 1.21 Neoforge
- fixed mob variants preventing variants from other mods to generate (**More Mob Variants** or **Quark**)
- fixed **flower cactus** generation
- fixed **wolf armor** rendering
- fixed **VanillaBackport** being loaded too early
- fixed **JER** crash
- fixed invalid **boat** mixin
- fixed **blue and brown eggs** not firing from dispensers
- fixed **bundles** giving `SelectedItem` NBT to the items
- fixed plenty of issues related to mob variants...
- i redesigned the system too many times too count... this is the most stable system so far...
- fixed **leaf litter** placement
- fixed **creaking** dying when colliding with players
- fixed **flower cactus** placement
- fixed **Continuity** crash
- fixed **MoreCulling** crash
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }