HUGE patch update!
- fixed rope persistence on SERVERS (its been broken for a few versions now)
- singeplayer should remain working too
- updated mod logo for now, to not confuse people thinking the phys pulley is already in the mod
- updated some text for the rope item
- updated the mod description
Ropes will now always persist, and and even restarting, rejoining, then cutting the rope will now actually REMOVE it, and wont bug and be a ghost rope or smthm, really sorry for that issue, but its resolved on servers now too, singeplayer worlds should still work.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }