After 2 whole weeks, Beta 6 is complete! Along with several new features and tweaks, Beta 6 comes with a multitude of backend rewrites and a push towards data-driving all the features in the mod, giving modpack creators a ton of power over the features within!
## Added
- Incense, items which allow you to replay Ancient Braziers for some unique rewards.
- The Sludge Charge, an item crafted with Blemish rods that creates a toxic explosion when thrown.
- A redesigned Witch Hut, using Bald Cypress and Cordgrass Thatch.
- Potted plants for most of the mod's plants.
- Two new pottery sherds.
- Advancements.
## Changes
- Migrated Ancient Pots to a new data-driven system called Scalable Rewards.
- They are currently the only thing that uses this system, though it may be expanded in the future to allow modpack creators to use it.
- Changed arm texture of Blemish slightly.
- Changed texture of Swamp Spider slightly.
- Swamp Spiders can now be sheared.
- Made Dagger slightly less powerful.
- Swamp Dungeons now have a fallback generation pool.
- This means that they are far less likely to have pathways leading into stone walls or caves when they reach max generation size.
- Villagers in Marshes will become Swamp villagers rather than Plains villagers.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }