## Clowder Update – War & Raid Overhaul
### Warfare Rework
* `/xc warenable` now enables war declarations
* Wars are now faction vs faction
* Wars can only be declared against factions considered online (2+ players)
* Allied factions can join allied wars
* Allies can no longer declare war on each other
* Breaking an alliance now applies a 24-hour war cooldown
### War Diplomacy
* **Surrender**
* Allows a faction to surrender
* Applies an 84-hour war cooldown if accepted
* **Ceasefire**
* Applies a 24-hour war cooldown if accepted by both parties
* **Peace**
* Applies an 84-hour war cooldown if accepted by both parties
### Raid Rule Changes
Factions can only be raided if:
* They are considered online
* Less than 30 minutes have passed since dropping below the online threshold
* 12+ hours have passed since the war declaration
### Grace & Protection Systems
* Added admin-controlled new player protection:
* 4-hour grace period
* 24-hour keep inventory
* Added `/c gracebuild`
* One-time 48-hour build grace
* Grace factions cannot attack or be attacked
* Grace factions cannot enter wilderness or foreign land
* Foreign factions cannot enter grace faction territory
### Admin Controls
* Added admin commands to individually control war/raid restriction checks
* Legacy behavior can be re-enabled if desired
### Fixes & Improvements
* Fixed `/c merge` not transferring claimed territory correctly
* Fixed crash when MCHeli is not installed
* Claim flags now broadcast when enemy territory claiming successfully begins
* Improved clowder command error feedback and usage guidance
* Reorganized `/c help` output
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }