# Xenofactions City/Claims Update
## Added
### City Centers
* Replaced Claim Flags with City Center.
* Cities must now be founded around a City Center. (/c claim <city name>)
* Claims are restricted to a city's claim radius.
* Added city naming system.
* Added city ownership tracking.
### City Levels
* Added 5 city development levels:
* Settlement
* Town
* City
* Metropolis
* Capital
* Added city upgrade system. (/c city upgrade)
* Added claim radius scaling by city level.
* Maximum city radius is currently 6 chunks.
### Territory Restrictions
* Added non-overlapping city territories.
* Added minimum spacing requirements between cities.
* Added validation checks for city placement and expansion.
### Peace Deals
* Added city transfer peace terms.
* Cities can now be selected and transferred during surrender/peace negotiations.
* Transferred cities retain their claims and city data.
* Added city ownership transfer functionality.
### Flag GUI
* Reworked faction flag interface.
* Updated layout and button arrangement.
* Added new usage/help button.
* Improved GUI organization.
## Changed
### Claiming System
* Territory expansion is now based on city claim radius.
* City territories are now tied to City Centers.
* Claim management has been updated to support city-based expansion.
## Internal
* Added framework for future prestige integration.
* Added framework for future territorial warfare features.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }