* Tool Menu, Manifest Weapon, and Cloak keys are now all rebindable
* These will default to their former assignments: vanilla's Swap Hands, Attack, Pick Block, and Use keys
* Ported Lucium to 1.20 and embedded it
* Corrected a bunch of stuff still referring to the Particular Accelerator as the Yttric Rifle or just Rifle
* Fix a startup crash when Sodium's No Error Context feature is enabled and Lib39 Deferral is attempting to enable OpenGL compatibility mode by disabling the No Error Context
* The vector-style renderer (config screen, suit) now uses shaders to implement a blur and phosphor effect, instead of halfheartedly faking it
* Added Abandoned Golems, a hostile mob that spawn in the Wasteland that can be calmed by giving them an item
* Cuprosteel circuitry is no longer WIP and has a brand new UI system
* Fixed Spectrum ItemProvider compat (e.g. Bottomless Bundles with the Shifter)
* Fixed negative Y coordinates causing Transfungus to place spores too high
* Plastic potions now show the color of the potion they're based on
* Lazors no longer destroy items
* Fixed Wasteland structures generating on water
Optional dependencies
EMI
Any compatible version
Trinkets
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }