* The Metastable ZZAZZ's name is now fully translatable including changing the word order and which words have which color
* Dyed lamps now use individual color translation strings
* We're supposed to know better <.<
* Fixed some reused sound events causing incorrect subtitles
* Fixed Canister Filler and Rifle Canister Multiplexer still using the old Rifle Canister shapes in slot ghosts
* Added compatibility with Forge's LanguageHook to Lib39 Dessicant Enhanced Lang
* Fixed non-fuel items being recognized as fuels that burn for 0 ticks under Forge
* Added every color of suit helmet to creative index
* Made Metastable ZZAZZ low ammo noise effect less intense
* Internal inventory refactors
* Fixed the Metastable ZZAZZ being unable to hit armor stands
* Modifying your health via Haemopals now starts from your first heart instead of your last heart
* This makes it work more or less correctly with other mods providing extra max health
* Haemopals now have a beating animation like they were always supposed to
* Efforts to make the jar much smaller (it is now 4.2M, down from 8.7M):
* Textures are now encoded in JPEG-XL format because it's cool and to make the mod jar smaller
* Music is now a separately downloaded resource pack to reduce jar size further
* The main mod is now distributed as a JiJ inside of a "wrapper" mod
* XM files are now compressed with OggMod
* Tracing the outside edges of the color circles in the ZZAZZ configuration screen now allows selecting shades of gray
* Added the Pallor status effect, which makes you vulnerable to sunlight and arthropods
* Replaces the Hunger effect on Rotten Flesh
* Every application of the effect increases its level and duration
* Reimplementation of the "Pale" effect from our old 1.12 mod, Iridescent
* Makes Rotten Flesh a meaningfully dangerous and mechanically interesting food rather than a self-solving problem ("Just keep eating more flesh until you don't roll the hunger effect")
* The Pixel Composering continues: New Velresin texture/animation
* We can't remember where the original texture came from? It may be a median-blurred vanilla texture
* This now has the rippling effect that the velresin animation was always supposed to have
* Untagged Black Void Glass as translucent, fixing various render glitches
* Fixed Rifle Canister Multiplexer not working under Accessories Curios compat
* Accessories does not properly implement the findFirstCurio API, so we're now doing the inventory scanning logic manually
* Continuous Platforms no longer activate while in magnetic antigravity
* Added a new music disc
* Redesigned the creative menu
* Creative menu subtabs now support Unicode characters
Optional dependencies
Trinkets
Any compatible version
EMI
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }