- forgotten mention: antennas are now linkable using the welder, to share redstone signals
- fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
- subdermal weave now reduces projectile damage (less than iron subplating)
- added software computator
- added overdriveOS, iloveyou (software)
- added a bunch of advancements
- implant slot tooltip is now before the lore instead of after it
- keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
- you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
- you can now view another player’s implants by right clicking them when theyre on a biostation
- cyberstation quality limits now scale with implant config as well, not just the toml config
- empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
- nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
- reduced decline damage 5 -> 2
- nerfed arbitrary stomach food and saturation grant
- minimum quality of implants is now 1% (both naturally and through commands)
- added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
- changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
- adjusted cyberstation resistance levels
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }