- Added inventory GUI design
- Flipped inventory placement in GUIs (on the left instead of right) to be more compatible with recipe mods such as JEI, EMI, REI, etc.
- Balanced some implants
- New attribute: Sabotage - Ignores Defense attribute (calculation: Defense - Sabotage)
- Fixed Biostation entity being a Mob
- Fixed Cyborg entity being a little overpowered (just a bit)
- Cheapened Handsaw recipe
- Silicon and Carbonsteel now use Charcoal or Coal
- Increased durability for most saws
- A small system for implanting tamed mobs is now in place
- Increased Cybertechne gain by x10
- Added Dismantler, which allows you to break down implants to their basic materials (must be activated by redstone)
- Improved implant equipping system (+ you can no longer equip implants with no quality)
- Added implants (Thermostatic Injection, Nomex Padding, Deadeye Optics)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }