- Added Fyberlike implant combo
- Slightly improved Introvercy
- Slightly altered Atrophy
- Changed Fyber spawning
- Changed Cycrawler spawning
- Fixed Phantom Sight not being client-side
- Fixed Cyborgs in water (again)
- Added tooltips to Biostation for guidance
- Implants without quality will now automatically be assigned the max quality
- Fixed bug with cyborg traits
- Nerfed heal cyborg trait
- Fybers and Cycrawlers can now spawn with traits
- Added config to scale mechanical mob stats
- Added implants (Mechanical Skull, Nerve Stimulator)
- OverdriveOS duration now stacks with each charge used
- Fixed loot bug with the Second Heart trait
- Changed the order of implants in the creative menu
- Added impact blast when colliding with blocks at a high velocity from an entity attack
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }